Ethan Karnopp

Concept & Game Art

Based in Denver CO

Ethan Karnopp

Concept & Game Art

Based in Denver CO

Technical art portfolio


Lake Generator

Blender, Unity


In order to quickly generate ponds, lakes and populate assets, I used geometry nodes to build a small clockwork lake

Using Weightpainting to drive the entire system, I used geometry nodes to populate trees, and water based on vertex weights. I've masked transitional regions to populate rocks along the shoreline, as well as lillies to populate at the deepest depths of the water.

Additionally the default URP skybox is lacking a built-in procedural skybox so I built a custom skybox in Unity, driven by a single animated global light to replicate the sun.


Tank Shader

Blender (Eevee, Geometry Nodes)


I made this halftone shader by blending the principled BSDF with a halftone SDF, then after passing it through a Shader to RGB node clamp it using a Color Ramp.


Robot Arm

Blender (Eevee, Geometry Nodes)


Using Geometry nodes I made an array of 'fingers' which rotate based on the translation of a single empty, allowing me to animated the opening/closing with only 4 key frames.


Toby Topples Tyranny Shaders

Unity (URP), Blender


Ethan Karnopp

Concept & Game Art

Based in Denver CO

UI Portfolio


Toby Topples Tyranny (2023)

PC

Root (2020)

PC, Android, IOS, Switch

Fox In The Forest (2021)

PC, Android, IOS

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